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Current Vacancies

GUI/UX Designer (6-12 month contract)

Business Area / Division: Design
Location: Oxford
 

Rebellion Oxford are currently looking for an enthusiastic GUI/UX Designer devoted to building intuitive, cutting-edge user interface experiences for games on all current platforms. The successful applicant will understand the importance of usability and visual communication, be self-driven and talented, with a genuine interest in playing games.

This is a full-time role based in-house at our Oxford headquarters, on an initial 6-12 months employed contract basis (not freelance or agency). You must be able to legally work in the UK.

Please include a link to your portfolio of examples demonstrating outstanding technical ability and understanding of user interfaces.

Experience:

Experience of implementing graphical user interfaces, awareness of best selling games and the graphical styles they employ. Some game industry experience is preferred but not essential, print or web-layout experience will also be considered.

Responsibilities:

  • Work closely with a GUI Artist to design and implement 2D front-end game interfaces and in-game display HUDs
  • Work closely with each project’s design team to ensure menus and interface reflect the overarching goals of the title in the most intuitive fashion
  • Streamline and implement logical menu flow and function of interfaces
  • Work with technical artists and tools programmers to improve efficiency of workflow
  • Work to a functional and aesthetic brief within technical platform constraints/limitations and ensure publisher/platform compliancy
  • Document processes and task tracking, with great attention to detail
  • Research new tools, techniques and processes and how they can benefit Rebellion
  • Collaborate productively within larger multi-disciplined project team environments, communicating ideas and issues clearly
  • Work effectively with minimal levels of guidance, prioritising and scheduling your own work
  • Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines

Skills:

  • Great knowledge of flow and function of game interfaces, user interface design and game navigation
  • Skilled in GUI design and layouts
  • Knowledge of game engines and artist tools
  • Detail-orientated with a logical, structured approach
  • Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team-working and the ability to accept and follow direction
  • Ability to grasp new concepts and tools quickly
  • Knowledge of Photoshop and/or Flash preferred but not essential
  • An aesthetic eye with experience of layout, web-design, print or typography would be advantageous
  • A genuine interest in playing games

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