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Current Vacancies

Artist (Environment)

Business Area / Division: Art
Location: Oxford
 
Rebellion is looking for experienced environment artists to join our team. You will need to be passionate about creating spectacular and convincing environments for games, talented and highly-motivated, with a genuine interest in playing games.
 
This role is full-time. We are a licensed visa sponsor and can consider both permanent or fixed-term employment but not freelance, agencies or remote working. Check out our website for other available in-house art roles, at our Oxford, Runcorn and Warwick offices, and our employee benefits; flexible start and finish times, pension, childcare and cycle schemes, events, giveaways and more…
 

Experience:

At least 3 years’ industry experience modelling, texturing and ideally lighting game environments is required. Experience of a full console/PC production cycle, from beginning to end, on at least 1 published game would be preferred.
Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability, high-resolution modelling in Max, Maya, XNormal, Substance Designer and Substance Painter, and normal mapped game environments.

 

Responsibilities: 

  • Create models of 3D environments, create PBR materials and textures and light environments for Rebellion games
  • Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Be responsive to deadlines and work well under pressure
  • Collaborate productively within a multi-disciplined team environment
  • Work effectively and prioritise own tasks

Skills:

  • Expert Modelling and UV skills with a recognised 3d package such as Maya, 3dMax or Blender.
  • To be conversant with hi-res workflow, sculpting in Zbrush or Mudbox and with normal map baking.
  • Fluent in PBR material creation pipelines with Substance Painter & Designer, Quixel and how to bring this to engine.
  • Skills in a recognised 2d package such as Photoshop.
  • Demonstrable experience of using game engines.
  • Knowledge and experience with photogrammetry pipelines would be advantageous
  • Knowledge and experience with Out-Source pipelines would be advantageous
  • Ability to translate concept and reference artwork into 3D game assets
  • Good communication skills, willingness to accept and follow direction
 

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