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Current Vacancies

Technical Animator

Business Area / Division: Animation
Location: Oxford
 
Rebellion have an exciting opportunity for a Technical Animator to work with our animation teams on exciting new game projects. You will be expected to demonstrate an in-depth knowledge of animation systems since you will play a key role in the evolution of the animation pipeline. 
 
This role is full-time, based in-house. If you are interested in other locations let us know in your application. We can consider permanent or in-house contract employment but not freelance or agencies. You must be able to legally work in the UK.
 
 

REQUIREMENTS:

  • Experience in video games or relevant transferrable technical animation experience.
  • Technical Animation Demo Reel and / or portfolio.
  • Good knowledge and expertise in Maya / Motion Builder
  • Good MEL and Python experience (knowledge of PyMel and C++ would be an advantage)
  • Use of Game Engines i.e. Unreal or proprietary would be an advantage
  • Passion for animation and video games
 

RESPONSIBILITIES:

  • Work with the animation team to evolve and devise new animation solutions and pipelines
  • Create character rigs and facial animation techniques
  • Identify and address optimisations and efficiencies within the animation pipeline
  • Collaborate with other discipline leads ensuring animation solutions meet the requirements of specific projects
  • Share knowledge with internal and external teams
  • Research new technologies, innovations and processes
  • Proactively resolving technical animation issues
 

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